Use the precision attribute of the material.
i.e
var videomaterial: BitmapMaterial = new BitmapMaterial(this.myBitmapData);
videomaterial.precision = 2;
This will slow rendering down, but remove perspective distortion from the textures. Increasing the value improves render speed at the price of quality.
Tuesday, 1 July 2008
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1 comment:
HELL YEA!
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